Ring Of Red
The game is based on an alternate history theory that after the defeat of Nazi Germany and Fascist Italy near the end of World War II, Japan was conquered and occupied by both Soviet and American forces - rather than solely by the US, as in actual history. The occupation created two countries, consisting of the north governed by a pro-communist government and the south by a pro-democracy government with Hokkaidō occupied by Soviet forces. Tensions between the two Japans were at an all-time high during the Cold War with a Japanese War (similar in cause to the actual Korean War) taking place with Armored Fighting Walkers, giant walking mechas being used with great success by both the North and South Japanese militaries.
Ring of Red
In each mission, players deploy their units on a map. Each square contains terrain that provide movement and defense bonuses or penalties. Both sides consist of units made up of a single AFW and three squads of infantry. The player and the enemy take turns in moving their units around the map in order to complete certain objectives, such as pursuing a unit, capturing a town or protecting a convoy. Some missions have branching objectives that give different bonuses.[3][4]
In addition to combat, players can capture cities, which can provide more troops for recruitment and heal friendly troops, and can dedicate turns to repairing their units.[5] Each mission has parameters which result in player defeat, such as not completing the mission within the time limit or losing Weizegger's AFW.
During the combat turn, squads fight automatically, aiming at either the soldiers in the enemy unit or the enemy AFW, depending on their designation (Anti-Infantry or Anti-AFW). Each squad has a different ability that is used in the Vanguard (deployed in front of the mech) or Rearguard (deployed behind it). These can range from special attacks against the enemy AFW or infantry, fixing damaged portions of their own machine, or defending against attacks.
Ring of Red is set in an alternate history 1960s where the Allies ended World War II by invading Japan in the costly Operation Downfall rather than the use of the atomic bomb.[5] With the Cold War looming over the horizon, Hokkaidō is ceded to the Soviet Union, and the remaining portions Japan are partitioned into Communist Republic of North Japan and capitalist South Japan. North Japan was supported by the Soviet Union and the People's Republic of China, while the United States and other capitalist countries supported the South, and Germany makes engineering contributions to both sides.
Ruidium Corruption. When you use the Ruidium Rage property of the ring, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of exhaustion. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save.
Ring of Red brings with it a unique blend of tactical turn-based movement and stirring semi-real-time combat. The missions take place on large grid-based maps, through which you move your squad, engage enemies, and occupy settlements, all in a turn-based fashion. Once you enter into combat, the game shifts into a real-time 3D view of the battlefields, with both your own and your enemy's units facing each other. As each battle only lasts for a few minutes (the premise being that the walkers overheat after prolonged use), you're intensely motivated to do as much damage as tactically possible within the narrow time frame. After the resolution of each skirmish, both sides' losses are tallied, and the unit on queue takes its turn. The game's missions can be extremely long; a typical mission is made up of anywhere between 10-30 skirmishes, each of which lasts roughly four minutes. Add to this the time spent in tactical pondering, and you have an experience that will have strategy-game veterans hunkering down for extended periods of time. This presents a small problem, however: You can't save your game mid-mission. Meaning that once a mission is started, you're in it till the end. Considering that some of the missions can be several hours long, this can prove to be quite arduous. While a quick-save feature is present to store your mid-mission progress, the save is are deleted from the system after the unit is shut off, making useful only for restoring games after failing a mission.
The supporting troops accompanying your walker into battle have a significant effect on the outcome as well. Three groups of soldiers make up every unit--one group serves as the walker's crew, loading and reloading its weapons, while the other two serve as ground troops. During battles, you can order to troops to stand behind the walker, where they'll take less damage but also deal out less, or have them take the vanguard, where they'll be most effective offensively and in the most danger. There are a good deal of troop types, each with primary functions and secondary skills. Shooters, for example, are armed with rocket launchers that continually pick at enemy walkers, while supply troops are adept at walker maintenance, lessening the time it takes you to reload. Most ground troops will also have a set of secondary skills, which offer everything from special attacks to quick repairs on leg damage sustained by your walker. Troops are acquired by occupying settlements on the map, and if they're lost in battle, they're gone for good.
Ring of Red's overall production may not turn heads, but it's certainly competent and well conceived. The real-time environments look quite solid, and, despite the flurry that often characterizes them, there aren't any instances of slowdown or other performance dips. Most of the machines look just as you'd expect them to--like a cross between one of the robots from Bezerk and a Sherman tank. Some of the four-legged walker designs look like they were inspired by construction equipment, while some of the lighter models have a certain AT-ST quality to them. The textures on the walkers look remarkably great, too. Everything in the game sounds great, especially in combat. Gears grind, limbs shift, and hulls explode, all inspiringly and convincingly. The musical score is for the most part uninspired, though--it's made up of your standard-issue orchestral movements.
This article was co-authored by Bryzz Tortello. Bryzz Tortello is a Phone Repair Specialist and the Owner & CEO of Tortello Repair Services. With over ten years of experience, she specializes in iPhone and iPad ranging from screen and battery replacements to microsoldering and data recovery. Bryzz attended The College of the Canyons. This article has been viewed 296,123 times.
What would happen if Japan never surrendered after the American dropped the nuclear bomb? And if Germans developed Humongous Mecha? This is explored at the action-strategy game Ring of Red. The American-led forces, following Operation Downfall, and the Soviets invade Japan from Hokkaido and after much fighting, the Soviets annexed Hokkaido, renaming to Vastokayask. After that, the Korean War is simply reallocated to Japan, which is divided into South Japan, capitalist, and North Japan, communist. The plot takes place in 1964 with Masami von Weizegger and Ryoko Minakawa, two South Japanese test pilots who end up charged with recovering a stolen prototype mech.
It's for all of those accolades and more that Mahomes was honored during halftime of the Red Raiders' matchup with Baylor this past Saturday. The ceremony, which he watched alongside his family on the field, included video tributes by his father, Patrick Mahomes Sr., and Arizona Cardinals' Head Coach Kliff Kingsbury, who was Mahomes' coach at Texas Tech. Mahomes was then handed a medal and a frame signifying his induction into the Ring of Honor before his name and jersey number were unveiled alongside Texas Tech's other greats.
"It was a cool and very surreal moment," Mahomes said. "It was even better than I thought it would be. Just being on the field and hearing your name and watching that banner drop and seeing your name on the stadium, I mean it's just something you don't imagine when you go into college. To have that moment is something I'll have forever."
For many Echo devices, a red ring simply means the microphone has been turned off. The device can no longer pick up voices, including wake words and voice commands, so the Echo will also stop responding when the red light is on. Sometimes this no-microphone mode is enabled on purpose for privacy reasons; other times, it can happen by accident, especially when you move around an Echo device.
Step 1: Look for the microphone button on your Alexa device. Typically, this looks like a small microphone icon or a circle with a slash through it. The button is usually on the top of your Echo and easy to spot. Press it, and see if the red ring disappears. Confirm that your Echo is working by giving Alexa a brief voice command.
Two tall volcanic plumes and the rings of red material they have deposited onto surrounding surface areas appear in images taken of Jupiter's moon Io by NASA's Galileo and Cassini spacecraft in late December 2000 and early January 2001.
A distinctive feature in Galileo images since 1997 has been a giant red ring of Pele plume deposits about 1,400 kilometers (870 miles) in diameter. The Pele ring is seen again in one of the new Galileo images, lower left. When the new Galileo images were returned this month, scientists were astonished to see a second giant red ring on Io, centered around Tvashtar Catena at 63 degrees north latitude. (To see a comparison from before the ring was deposited, see PIA01604 or PIA02309.) Tvashtar was the site of an active curtain of high-temperature silicate lava imaged by Galileo in November 1999 and February 2000 (image PIA02584). The new ring shows that Tvashtar must be the vent for the north polar plume imaged by Cassini from the other side of Io! This means the plume is actually about 385 kilometers (239 miles) high, just like Pele. The uncertainty in estimating the height is about 30 kilometers (19 miles), so the plume could be anywhere from 355 to 415 kilometers (221 to 259 miles) high. 041b061a72